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Level 1 Gamification Certification Overview

Session Begins April 7, 2020
April 7, 10, 14, 17, 21, and 24, 2020*

Time: varies on the above dates*, (All sessions will be recorded and available for download)

Approximate Time Commitment: For each session listed above – 1 hour online; 1 hour independent study

Materials Provided: Game the System™ Treasure Map, Sententia Gamification Starter Card Deck, Case Study, Templates, Totally Awesome Training eBook, gamified learning platform

Method of Instruction: Virtual Sessions with Gamification Master Craftsmen, gamified learning platform, group discussions and chats, videos, white papers, and other ancillary tools.

Module 1: Define Learning Objectives... The Fundamentals of Fun!

  • Define your measurable business objectives
  • Determine how Gamification will help you to achieve your objectives
  • Communicate why you are gamifying this project or process
  • Identify what you want your players to do
  • Classify the target behaviors that will help you reach your objectives
  • Calculate the metrics (KPIs) you will use to measure these behaviors

Module 2: It's Story Time - Create an Epic Adventure

  • Frame and wrap your quest in a spellbinding story
  • Access public domain stories to find characters that you can use to build your storyline
  • Experience The Story Coaster, Joseph Campbell's Monomyth, and Rory's Story Cubes
  • Weave analogies and stories to make the training stickable, so that players remember facts and transfer skills to real world scenarios
  • Create a narrative thread that pulls through the entire game
  • Craft a compelling storyline using the four elements of a story: characters, plot, conflict, and resolution

Module 3: Design Variety into Your Activities

  • Create the right mix of ingredients in your learning activities to allow the participants to acquire knowledge and skill, rather than merely receive them
  • Strategically place learning activities in the overall sequence of events
  • Build relevant, challenging, and fun activities so participants want to interact with the facilitator and each other
  • Set up a discussion or debrief for the participants after completing each learning activity
  • Identify next steps that the participants need, should, or want to take after completing the activity
  • Design activities to double-check that learning has occurred

Module 4: Add the Game Design and Mechanics

  • Identify the game elements you will use (points, badges, leaderboards, etc.)
  • Implement game mechanics to motivate your players
  • Mix the appropriate amount of competition, collaboration, group and individual quests, challenges, and achievements to earn points, badges, and other rewards
  • Give different kinds of feedback that will encourage the players continued action
  • Deploy your system (Ex: no-tech, low-tech, additional programming on existing website, mobile devices, etc.)
  • Pull together the talent you need on your team to implement your project

Module 5: Tally up the Aesthetics So They Wanna Play!

  • Label the feelings and emotions you want your players to experience
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
  • Create an overall design that appeals to different senses - touch, sight, and sound - using colors, designs, textures, and manipulatives
  • Design props, badges, chance cards, and rewards that are not only fun for users to earn, but also fun to look at
  • Tie everything back to the other four levels, especially the business objectives
  • Answer the question: Is it fun?

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