Association of Talent Development - Greater Cincinnati Chapter

Virtual Workshop - Gamification for Talent Development: Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners

  • 19 Feb 2020
  • 12:00 PM - 1:00 PM
  • Virtual

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Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver?

What would it look like to include game elements such as levels, challenges, rewards, and easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?

During this hands-on program you will learn the 5-step process of gamifying a training program. You’ll learn how to:

  • Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
  • Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios
  • Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill
  • Identify the game elements and mechanics (chance, competition, collaboration, rewards, etc.) you will use
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
  • Answer the question: Is it fun?

The Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.

When learning is fun, people remember, apply, and return to the learning.

About the Presenter, Monica Cornetti, MS EDE
Monica is the Founder and CEO of Sententia Gamification, Gamemaster of GamiCon and the author of the book, Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

Sententia Gamification

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